Compiling Images

The basic program workflow is very simple. Start by importing an image by pressing the Import Image button on the top left of the menu bar. This will open a folder browser, where you can search for an image to import. The image must be smaller or equal to 640x480, and can be in many popular image formats, with and without transparency.

On the left side, you can select the color format which your image will be exported as:

And the file format:

You can preview the exported value of each texel of your imported image by simply hovering your mouse over it. The value of the pixel, separated by its components, as well as the final outputted hexadecimal value, is shown on the bottom right of the screen in a matrix:

If you are using the Color Index modes, you must generate a palette by pressing the Generate Palette button on the bottom right. If a palette is not present, you won't be able to preview colors (they will show up as ???? instead), and you cannot export the image. More information on palettes can be found in the Palettes page.

Once you are happy with how everything is setup, you can compile your image by pressing the Compile Image button on the bottom right, which will prompt you for the path to save the image to. The name of the exported file can be changed by pressing the Rename Output button on the menu bar.

Note on Compiling Images Out Of Bounds

If at any time your image gets exported with values that go out of bounds, such as enabling the Force power of two checkbox, using chunk sizes that are larger than the image, or using a 4-Bit color mode with an image that has an odd number of pixels, the outputted value will always be 0x00.