This document is divided in two parts:
This section describes the Nintendo 64's TMEM, how it stores textures, how it treats the different texture formats, and covers some basic texture effects that you an use. This section exists for people who are unfamiliar with programming for the Nintendo 64, but wish to learn what they are allowed to do with their textures. If you are familiar with these concepts, you can probably skip this section.
The following topics exist in this section:
Introduction
TMEM
Image Formats
Loading Textures
Further Information
This section describes how to use this tool and covers some of its more advanced features, such as loading images with transparency and using palettes.
The following topics exist in this section:
Program Overview
Compiling Images
Using Alpha
Palettes
Chunking